Equipment
Arms & armor
Nobody starts with equipment: the party outfits itself at the surface counter before the first step down, and finds or buys the rest on the way. Each class may use only what it is trained for, and what a class cannot use, it cannot buy. Prices rise on the deeper floors' stalls, but slower than the gold you find there.
Melee weapons 16
| Name | Damage | Who may use it | Found | Price | Description | |
|---|---|---|---|---|---|---|
![]() | Cudgel | 1 to 3 | every class | floor 1 | Surface 5 · Floor 3 5 · Floor 6 10 · Floor 9 15 | A length of hardwood thickened at one end. Nothing about it was made for war. |
![]() | Dagger | 1 to 4 | every class | floor 1 | Surface 10 · Floor 3 15 · Floor 6 20 · Floor 9 35 | A short straight blade with a plain crossguard, carried as much for rope as for trouble. |
![]() | Short Spear | 1 to 5 | Fighter, Rogue, King and Hero | floor 1 | Surface 20 · Floor 3 30 · Floor 6 45 · Floor 9 65 | A head of iron on a shaft of ash, light enough to hold level all day. |
![]() | Hand Axe | 1 to 6 | Fighter, Rogue, King and Hero | floor 1 | Surface 30 · Floor 3 45 · Floor 6 65 · Floor 9 100 | A splitting axe with the haft cut down, meant for firewood and used for worse. |
![]() | Parrying Fang | 1 to 7 | Rogue, King and Hero | floor 2 | not sold | A hooked offhand blade, made to catch a swing and turn it wide of its mark. |
![]() | Sword | 1 to 8 | Fighter, Rogue, King and Hero | floor 1 | Surface 50 · Floor 3 75 · Floor 6 110 · Floor 9 170 | A straight arming sword with a leather grip, the common blade of every guardhouse. |
![]() | Wizard Blade | 1 to 8 | Wizard, King and Hero | floor 3 | not sold | A slim blade with signs cut along the fuller, light enough to carry under a robe. |
![]() | Flanged Mace | 1 to 9 | Fighter, Rogue, King and Hero | floor 3 | Floor 3 95 · Floor 6 145 · Floor 9 220 | Iron flanges on a short shaft, made to cave in what it cannot cut. |
![]() | Battle Axe | 1 to 10 | Fighter, Rogue, King and Hero | floor 4 | Floor 3 120 · Floor 6 180 · Floor 9 270 | A broad bearded axe on a two handed haft, heavy at the far end and slow to stop. |
![]() | Void Edge | 1 to 11 | Fighter, Rogue, King and Hero | floor 5 | not sold | A blade so dark it seems to stop short of its own point. It takes no light at all. |
![]() | Elven Blade | 1 to 12 | Fighter, Rogue, King and Hero | floor 5 | not sold | A narrow blade of pale metal, lighter than its length promises and still keen. |
![]() | Great Maul | 1 to 14 | Fighter, Rogue, King and Hero | floor 6 | Floor 6 315 · Floor 9 470 | A block of iron on a shaft long enough for both hands. It asks for room to swing. |
![]() | Dwarven Axe | 1 to 16 | Fighter, Rogue, King and Hero | floor 6 | Floor 6 360 · Floor 9 540 | A short deep axe of mountain steel, heavier than anything its size has a right to be. |
![]() | Thorned Flail | 1 to 18 | Fighter, Rogue, King and Hero | floor 7 | not sold | A spiked head on a chain, which goes where it is sent and not where it is aimed. |
![]() | Sword King | 1 to 20 | Fighter, Rogue, King and Hero | floor 8 | not sold | A great sword with a crown worked into the pommel, made for a hand that never closed on it. |
![]() | Blood Debt | 1 to 22 | Fighter, Rogue, King and Hero | floor 9 | not sold | A black blade that drinks from the hand holding it. Every swing costs one hit point, hit or miss, and it never takes the last. Every swing costs a hit point but the last |
Ranged weapons 13
| Name | Damage | Shot | Who may use it | Found | Price | Description | |
|---|---|---|---|---|---|---|---|
![]() | Dart Gun | by the tip | 20 per purchase | every class | floor 1 | Surface 40 · Floor 3 60 · Floor 6 90 · Floor 9 135 | A tube that spits darts. The tip decides. |
![]() | Sling | 1 to 2 | Never runs out | every class | floor 1 | Surface 10 · Floor 3 15 · Floor 6 20 · Floor 9 35 | A leather cradle on two cords. |
![]() | Short Bow | 1 to 6 | 20 per purchase | Fighter, Rogue, King and Hero | floor 1 | Surface 30 · Floor 3 45 · Floor 6 65 · Floor 9 100 | A plain bow of horn and sinew. |
![]() | Crossbow | 1 to 8 | 20 per purchase | Fighter, Rogue, King and Hero | floor 1 | Surface 60 · Floor 3 90 · Floor 6 135 · Floor 9 200 | A cranked bow on a stock, slow and heavy. |
![]() | Hunter's Bow | 1 to 7 | 20 per purchase | Rogue, King and Hero | floor 3 | not sold | A poacher's bow, light and quiet. |
![]() | Alertness Bow | 1 to 6 | Never runs out | Fighter, Rogue, King and Hero | floor 4 | not sold | A bow whose quiver is never empty. |
![]() | Long Bow | 1 to 10 | 20 per purchase | Fighter, Rogue, King and Hero | floor 4 | Floor 3 135 · Floor 6 200 · Floor 9 305 | A bow of yew, taller than its archer. |
![]() | Warball & Chain | 1 to 20 | One throw a battle | Fighter, Rogue, King and Hero | floor 4 | Floor 6 505 · Floor 9 760 | A spiked ball on a chain, swung or thrown. |
![]() | Spirit Sling | 1 to 8 | Never runs out | Fighter, Rogue, King and Hero | floor 5 | not sold | A cradle of light that fills its own shot. It conjures every shot it fires |
![]() | Flint Bow | 1 to 9 | 20 per purchase | Fighter, Rogue, King and Hero | floor 5 | not sold | A rough bow that throws stone arrows. |
![]() | Bow of Strength | 1 to 12 | 20 per purchase | Fighter, Rogue, King and Hero | floor 7 | not sold | A great bow of horn, stiff and slow to bend. |
![]() | Storm Javelin | 1 to 30 | One throw a battle | Fighter, Rogue, King and Hero | floor 8 | not sold | One throw a fight, and the hand is empty. It swings as bare hands, thrown or not |
![]() | Siege Crossbow | 1 to 14 | 20 per purchase | Fighter, Rogue, King and Hero | floor 9 | Floor 9 740 | A crossbow sized for a siege engine. |
Armor 12
| Name | Protection | Who may use it | Found | Price | Description | |
|---|---|---|---|---|---|---|
![]() | Padded Coat | 1 | every class | floor 1 | Surface 10 · Floor 3 15 · Floor 6 20 · Floor 9 35 | Layers of linen quilted together, which turns a glancing blow and little else. |
![]() | Warden Mail | 1 | Fighter, King and Hero | floor 6 | not sold | A thin coat of rings, marked at the throat. Half the special attacks that reach the wearer do nothing at all. Special attacks fail half the time |
![]() | Leather | 2 | every class | floor 1 | Surface 20 · Floor 3 30 · Floor 6 45 · Floor 9 65 | A hardened leather jerkin, cheap and quiet and open to anybody. |
![]() | Shadow Weave | 3 | Rogue, King and Hero | floor 5 | not sold | A dark weave that drinks the lamplight. No chest trap and no vault lock touches the one wearing it. Traps and vault locks do not touch this |
![]() | Ring Mail | 4 | Fighter, King and Hero | floor 1 | Surface 50 · Floor 3 75 · Floor 6 110 · Floor 9 170 | Iron rings sewn onto a leather backing, noisy and honest. |
![]() | Scale Mail | 5 | Fighter, King and Hero | floor 3 | Floor 3 105 · Floor 6 155 · Floor 9 235 | Overlapping plates sewn in rows like fish scales, heavy across the shoulders. |
![]() | Plate Mail | 6 | Fighter, King and Hero | floor 4 | Floor 6 225 · Floor 9 335 | Shaped plates over a mail shirt, fitted by somebody who charged for it. |
![]() | Elven Mail | 8 | Fighter, King and Hero | floor 3 | not sold | Rings of pale metal so fine the whole coat folds into a saddlebag. |
![]() | Warrior Mail | 9 | Fighter, King and Hero | floor 5 | Floor 9 675 | A soldier's coat, patched at the shoulder where something once got through. |
![]() | Obsidian Plate | 10 | Fighter, King and Hero | floor 7 | Floor 9 875 | Plates of black glass bound in iron, cold to the touch and strangely light. |
![]() | Hero Mail | 11 | Fighter, King and Hero | floor 7 | not sold | A bright coat out of an old story, kept whole by whatever the story was about. |
![]() | Kingsguard Mail | 12 | Fighter, King and Hero | floor 9 | not sold | The coat of the king's own guard, worked in gold and never once offered for sale. |
Shields 8
| Name | Protection | Who may use it | Found | Price | Description | |
|---|---|---|---|---|---|---|
![]() | Wooden Shield | 1 | Fighter, King and Hero | floor 1 | Surface 10 · Floor 3 15 · Floor 6 20 · Floor 9 35 | A round board of planked wood with an iron boss at the center. |
![]() | Magic Armbands | 2 | every class | floor 3 | not sold | Two plain bands that push a blow wide before it arrives. |
![]() | Buckler | 2 | Fighter, King and Hero | floor 2 | Surface 25 · Floor 3 35 · Floor 6 55 · Floor 9 85 | A small iron fist shield, dearer than the board and worth the difference. |
![]() | Kite Shield | 3 | Fighter, King and Hero | floor 4 | Floor 3 90 · Floor 6 135 · Floor 9 200 | A long shield tapered to a point, deep enough to cover a leg and a chest both. |
![]() | Dancing Shield | 4 | Fighter, King and Hero | floor 5 | Floor 6 315 · Floor 9 470 | It drifts at arm's length and meets whatever comes before its owner does. |
![]() | Aegis of Stillness | 4 | Fighter, King and Hero | floor 6 | not sold | A gray disc that never moves and is never marred, immune to monster attacks that would damage other shields. Nothing mars this, or the mail behind it |
![]() | Cloak of Hiding | 5 | every class | floor 8 | Floor 9 1,010 | A gray cloak that makes its wearer harder to pick out and harder to hit. |
![]() | Veil of Embers | 6 | Fighter, King and Hero | floor 9 | not sold | A hanging veil of slow sparks that burns up what comes through it. |
Ammunition 8
| Name | Damage | Feeds | Who may use it | Price | Description | |
|---|---|---|---|---|---|---|
![]() | Stones | the weapon's | Sling | every class | not sold | River stones the size of an egg. There are always more of them. |
![]() | Arrows | the weapon's | Short Bow, Hunter's Bow, Alertness Bow, Long Bow | every class | Surface 10 · Floor 3 15 · Floor 6 20 · Floor 9 35 | Straight shafts fletched with goose feather, sold by the sheaf. |
![]() | Quarrels | the weapon's | Crossbow, Siege Crossbow | every class | Surface 20 · Floor 3 30 · Floor 6 45 · Floor 9 65 | Short iron bolts, heavy for their length and made to punch through. |
![]() | Stone Arrows | the weapon's | Flint Bow, Bow of Strength | every class | Floor 6 110 · Floor 9 170 | Shafts tipped with knapped stone, cut for bows too stiff for iron. |
![]() | Stone Dart Tips | 1 to 4 | Dart Gun | every class | Surface 5 · Floor 3 5 · Floor 6 10 · Floor 9 15 | Chips of flint bound to a dart. Cheap, and the first thing a gun is fed. |
![]() | Iron Dart Tips | 1 to 8 | Dart Gun | every class | Floor 3 30 · Floor 6 45 · Floor 9 65 | Plain iron points, true enough and sold on every shelf past the first. |
![]() | Steel Dart Tips | 1 to 12 | Dart Gun | every class | Floor 6 135 · Floor 9 200 | Ground steel points, the hardest hitting tip a counter sells. |
![]() | Magic Dart Tips | 1 to 8 | Dart Gun | every class | not sold | Tips that find their mark. A shot with them never misses and lands for its full eight, however worn the gun. No counter sells them. These tips never miss |
Supplies

Map
The plan of the floor you are standing on, drawn by somebody who came down before you. It fills in the rooms and corridors you have not seen yet, and the way down among them. The stairs down will not open until the party holds it. It is never used up.

Rations
Rations, ten meals for the party. Buy them before you go.
- Price
- 20 gold for 10
- Carried
- 100 at most

Bare hands
What a member swings with no blade in hand, or with a bow: 1 to 2 damage.
Each member carries 2 weapons and up to 10 magic items, and holds at most 100 of any one kind of shot.



























































