Who goes down
The party
A party is one to four members. You name each one and pick a class and a color. Four colors to choose from , and five classes, one of which nobody chooses.
Changing class
From fighter to hero
The hero is offered to nobody at the start. A fighter who reaches level 20 can pay a Living Statue 2,000 gold to become one; every other change of class costs 1,000. The king, who leads a lone adventurer's run, never changes.
| From | May become |
|---|
| Fighter | Wizard (1,000 gold), Rogue (1,000 gold), Hero (2,000 gold, from level 20) |
| Wizard | Fighter (1,000 gold), Rogue (1,000 gold) |
| Rogue | Fighter (1,000 gold), Wizard (1,000 gold) |
| Hero | Fighter (1,000 gold), Wizard (1,000 gold), Rogue (1,000 gold) |
Growing stronger
Experience and levels
Gold is shared by the whole party. Experience is not, a kill pays only the member who struck the killing blow. A Bath of Fates, the training ground and some magic pay it too. Each level adds one to six maximum health points and raises a caster's maximum mana, but refills neither. Every third level from 4 adds one to attack bonus. A level is a reading of the experience earned, so losing enough drops it. Level means experience, floor means depth.
Experience needed to reach a level, by difficulty. The cap is level 100.
| Level | Newcomer | Medium | Hardest |
|---|
| 2 | 400 | 400 | 400 |
| 3 | 900 | 1,000 | 1,100 |
| 5 | 2,200 | 2,800 | 3,400 |
| 10 | 7,200 | 10,800 | 14,400 |
| 15 | 14,700 | 23,800 | 32,900 |
| 20 | 24,700 | 41,800 | 58,900 |
| 30 | 52,200 | 92,800 | 133,400 |
| 50 | 137,200 | 254,800 | 372,400 |
| 75 | 299,700 | 569,800 | 839,900 |
| 100 | 524,700 | 1,009,800 | 1,494,900 |