Where it walks
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Floors 1 to 5, in a full ten-floor dungeon.
Bestiary · No. 34
Ash Revenant
More than one: Ash RevenantsFloors 1 to 5Takes a bribe 30%Pays 130 experience
What is known
It came back out of a burned place and brought the ash with it. There is nothing clever about it. It is solid everywhere and remarkable nowhere.
The bestiary's report
HIT POINTS2 TO 12LOW
DAMAGE PER HIT1 TO 4LOW
HOW IT REACHES YOUMELEE ONLY
SKILL AT HITTING4LOW
DEFENSE3LOW
ACTIONS PER ROUND2ONE OF THE LOWEST
CLOSES ON YOU3 ACTIONS IN 4LOW
TAKES A BRIBE3 TRIES IN 10MIDDLING
SHRUGS OFF MAGIC1 SPELL IN 5MIDDLING
KILLING ONE PAYS130 EXPERIENCELOW
How to read these
- HIT POINTS
- How much damage it takes to put one down. Each one gets its own number from the range at random, so two of a kind are rarely the same.
- DAMAGE PER HIT
- How deep a landed blow cuts. Every hit takes a new number at random, from one up to the top of the range.
- HOW IT REACHES YOU
- Most kinds have to close on you before they can strike. One that throws reaches you from where it stands and hits harder once you close on it. An ethereal one also strikes without closing, and there is nothing you can do about that.
- SKILL AT HITTING
- How often its blows land. It is weighed against your protection, and this run's setting is already in it.
- DEFENSE
- How hard it is to hit. Every point takes five percent off your chance, the same five an attack bonus puts back.
- ACTIONS PER ROUND
- How many times it moves or strikes before the round is over.
- CLOSES ON YOU
- How often it spends an action coming at you rather than standing where it is.
- TAKES A BRIBE
- How often gold turns it away. A refused offer costs you the try.
- SHRUGS OFF MAGIC
- How often a spell aimed at it simply fails.
- KILLING ONE PAYS
- The experience one death is worth. It climbs with how deep the kind is found and how hard it fights.
Skill at hitting, by difficulty
- NEWCOMER
- 3 · LOW
- MEDIUM
- 4 · LOW
- HARDEST
- 5 · MIDDLING
The one reading that moves with the difficulty you choose.



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