Where it walks
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Floor 10, in a full ten-floor dungeon.
Bestiary · No. 108
Arch-Devil
More than one: Arch-DevilsWhat is known
The highest of them, and the hardest thing in the dungeon to touch with magic. It does not hurry and it does not need to close, and what it takes from a member does not come back.
The bestiary's report
HIT POINTS12 TO 72ONE OF THE HIGHEST
DAMAGE PER HIT1 TO 12ONE OF THE HIGHEST
HOW IT REACHES YOUETHEREAL, AT RANGE
SKILL AT HITTING7HIGH
DEFENSE10HIGH
ACTIONS PER ROUND2ONE OF THE LOWEST
CLOSES ON YOUEVERY ACTIONONE OF THE HIGHEST
TAKES A BRIBE1 TRY IN 2HIGH
SHRUGS OFF MAGIC7 SPELLS IN 10ONE OF THE HIGHEST
KILLING ONE PAYS1050 EXPERIENCEHIGH
How to read these
- HIT POINTS
- How much damage it takes to put one down. Each one gets its own number from the range at random, so two of a kind are rarely the same.
- DAMAGE PER HIT
- How deep a landed blow cuts. Every hit takes a new number at random, from one up to the top of the range.
- HOW IT REACHES YOU
- Most kinds have to close on you before they can strike. One that throws reaches you from where it stands and hits harder once you close on it. An ethereal one also strikes without closing, and there is nothing you can do about that.
- SKILL AT HITTING
- How often its blows land. It is weighed against your protection, and this run's setting is already in it.
- DEFENSE
- How hard it is to hit. Every point takes five percent off your chance, the same five an attack bonus puts back.
- ACTIONS PER ROUND
- How many times it moves or strikes before the round is over.
- CLOSES ON YOU
- How often it spends an action coming at you rather than standing where it is.
- TAKES A BRIBE
- How often gold turns it away. A refused offer costs you the try.
- SHRUGS OFF MAGIC
- How often a spell aimed at it simply fails.
- KILLING ONE PAYS
- The experience one death is worth. It climbs with how deep the kind is found and how hard it fights.
Special attack: PITCHFORK
The fork goes in and one member's maximum hit points drop by up to four for good. It comes on one attack in ten. It does not have to reach you first.
- Chance
- 10% of its attacks
- Reach
- from across the room
Skill at hitting, by difficulty
- NEWCOMER
- 8 · HIGH
- MEDIUM
- 7 · HIGH
- HARDEST
- 6 · MIDDLING
The one reading that moves with the difficulty you choose.



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