Where it walks
12345678910
Floors 8 to 10, in a full ten-floor dungeon.
Bestiary · No. 93
Demon
More than one: DemonsWhat is known
A true demon, and it does not need to close. It works from where it stands, much of your magic is wasted on it, and it will bargain if the price interests it.
The bestiary's report
HIT POINTS7 TO 42HIGH
DAMAGE PER HIT1 TO 6MIDDLING
HOW IT REACHES YOUETHEREAL, AT RANGE
SKILL AT HITTING6MIDDLING
DEFENSE7HIGH
ACTIONS PER ROUND3HIGH
CLOSES ON YOUEVERY ACTIONONE OF THE HIGHEST
TAKES A BRIBE3 TRIES IN 5HIGH
SHRUGS OFF MAGIC2 SPELLS IN 5HIGH
KILLING ONE PAYS780 EXPERIENCEHIGH
How to read these
- HIT POINTS
- How much damage it takes to put one down. Each one gets its own number from the range at random, so two of a kind are rarely the same.
- DAMAGE PER HIT
- How deep a landed blow cuts. Every hit takes a new number at random, from one up to the top of the range.
- HOW IT REACHES YOU
- Most kinds have to close on you before they can strike. One that throws reaches you from where it stands and hits harder once you close on it. An ethereal one also strikes without closing, and there is nothing you can do about that.
- SKILL AT HITTING
- How often its blows land. It is weighed against your protection, and this run's setting is already in it.
- DEFENSE
- How hard it is to hit. Every point takes five percent off your chance, the same five an attack bonus puts back.
- ACTIONS PER ROUND
- How many times it moves or strikes before the round is over.
- CLOSES ON YOU
- How often it spends an action coming at you rather than standing where it is.
- TAKES A BRIBE
- How often gold turns it away. A refused offer costs you the try.
- SHRUGS OFF MAGIC
- How often a spell aimed at it simply fails.
- KILLING ONE PAYS
- The experience one death is worth. It climbs with how deep the kind is found and how hard it fights.
Special attack: CURSE
It lays a curse on one member, who loses up to fifteen percent off the chance to hit, and every blow aimed that way gains the same. It comes on one attack in five. It does not have to reach you first.
- Chance
- 20% of its attacks
- Reach
- from across the room
Others that do this
Skill at hitting, by difficulty
- NEWCOMER
- 7 · HIGH
- MEDIUM
- 6 · MIDDLING
- HARDEST
- 5 · MIDDLING
The one reading that moves with the difficulty you choose.



Gremlin
Hex Imp
Baleful Eye
Metazoid
Iron Beetle
Land Crab
Grasping Vine
Gnoll
Howler
Lasher
Whiplash
Troll
Shambler
Basilisk
Cairn Golem
