Where it walks
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Floors 4 to 8, in a full ten-floor dungeon.
Bestiary · No. 61
Gnoll
More than one: GnollsFloors 4 to 8Takes a bribe 70%Pays 400 experience
What is known
Gnolls hunt the middle floors in war bands and fight with discipline. They move and strike more often than a man can, and they will still take payment.
The bestiary's report
HIT POINTS4 TO 24MIDDLING
DAMAGE PER HIT1 TO 6MIDDLING
HOW IT REACHES YOUMELEE ONLY
SKILL AT HITTING6MIDDLING
DEFENSE5MIDDLING
ACTIONS PER ROUND3HIGH
CLOSES ON YOU3 ACTIONS IN 4LOW
TAKES A BRIBE7 TRIES IN 10HIGH
SHRUGS OFF MAGICNEVERONE OF THE LOWEST
KILLING ONE PAYS400 EXPERIENCEMIDDLING
How to read these
- HIT POINTS
- How much damage it takes to put one down. Each one gets its own number from the range at random, so two of a kind are rarely the same.
- DAMAGE PER HIT
- How deep a landed blow cuts. Every hit takes a new number at random, from one up to the top of the range.
- HOW IT REACHES YOU
- Most kinds have to close on you before they can strike. One that throws reaches you from where it stands and hits harder once you close on it. An ethereal one also strikes without closing, and there is nothing you can do about that.
- SKILL AT HITTING
- How often its blows land. It is weighed against your protection, and this run's setting is already in it.
- DEFENSE
- How hard it is to hit. Every point takes five percent off your chance, the same five an attack bonus puts back.
- ACTIONS PER ROUND
- How many times it moves or strikes before the round is over.
- CLOSES ON YOU
- How often it spends an action coming at you rather than standing where it is.
- TAKES A BRIBE
- How often gold turns it away. A refused offer costs you the try.
- SHRUGS OFF MAGIC
- How often a spell aimed at it simply fails.
- KILLING ONE PAYS
- The experience one death is worth. It climbs with how deep the kind is found and how hard it fights.
Skill at hitting, by difficulty
- NEWCOMER
- 5 · MIDDLING
- MEDIUM
- 6 · MIDDLING
- HARDEST
- 7 · HIGH
The one reading that moves with the difficulty you choose.



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