Where it walks
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Floors 8 to 10, in a full ten-floor dungeon.
Bestiary · No. 89
Frost Giant
More than one: Frost GiantsFloors 8 to 10Takes a bribe 80%Pays 720 experience
What is known
Pale, enormous and unhurried. It hits harder than its hill cousin and takes even longer to put down. It is just as fond of gold.
The bestiary's report
HIT POINTS10 TO 60HIGH
DAMAGE PER HIT1 TO 10HIGH
HOW IT REACHES YOUMELEE ONLY
SKILL AT HITTING8HIGH
DEFENSE6MIDDLING
ACTIONS PER ROUND2ONE OF THE LOWEST
CLOSES ON YOUEVERY ACTIONONE OF THE HIGHEST
TAKES A BRIBE4 TRIES IN 5HIGH
SHRUGS OFF MAGICNEVERONE OF THE LOWEST
KILLING ONE PAYS720 EXPERIENCEHIGH
How to read these
- HIT POINTS
- How much damage it takes to put one down. Each one gets its own number from the range at random, so two of a kind are rarely the same.
- DAMAGE PER HIT
- How deep a landed blow cuts. Every hit takes a new number at random, from one up to the top of the range.
- HOW IT REACHES YOU
- Most kinds have to close on you before they can strike. One that throws reaches you from where it stands and hits harder once you close on it. An ethereal one also strikes without closing, and there is nothing you can do about that.
- SKILL AT HITTING
- How often its blows land. It is weighed against your protection, and this run's setting is already in it.
- DEFENSE
- How hard it is to hit. Every point takes five percent off your chance, the same five an attack bonus puts back.
- ACTIONS PER ROUND
- How many times it moves or strikes before the round is over.
- CLOSES ON YOU
- How often it spends an action coming at you rather than standing where it is.
- TAKES A BRIBE
- How often gold turns it away. A refused offer costs you the try.
- SHRUGS OFF MAGIC
- How often a spell aimed at it simply fails.
- KILLING ONE PAYS
- The experience one death is worth. It climbs with how deep the kind is found and how hard it fights.
Skill at hitting, by difficulty
- NEWCOMER
- 7 · HIGH
- MEDIUM
- 8 · HIGH
- HARDEST
- 9 · HIGH
The one reading that moves with the difficulty you choose.



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