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Wiki/Ten Floors

The dungeon

Ten floors down

Every floor draws its monsters from a window of forty kinds that slides deeper with each descent, so the first floor is goblins and grubs and the tenth is something else entirely. The stairs down open only once your maps reach the floor you stand on, and the bottom floor is all vaults.

Floor 1Floor 2Floor 3Floor 4Floor 5Floor 6Floor 7Floor 8Floor 9Floor 10DifficultyThe quest

1

Floor 1

Beside its ordinary rooms: 2 vaults and a special room with a magic item in it.

Stocked with

Gold in a room
40% chance, 5 to 25
Gold in a vault
50 to 100
Magic items
5
Weapons
1
Armor or shields
2
Maps
2
Trap chance
10% a chest
Ammunition
3 bundles of arrows; stone dart tips

Vault locks

Number lock
3 digits, 1 to 3: 27 combinations
Lock plate
8 by 7, 2 keys, a hint 50 gold
Statue raises for
100 gold
Bath of Fates
the plain basin and the kinder basin

40 kinds can be met here

GrubMoss CrawlerRatKoboldCinder MiteCave BatGoblinOozeBone PickerEvil ManeTunnel SnakeLizardMud ToadSoot SpriteImpGiant RatSpiderHuskSkeletonOrcStrixWild DogJackalGoblin SlingerGrave MothWolfCrypt SpiderZombieSpider, venomousBoarTar SlickDark SlimeSinkmouthAsh RevenantWightBarrow HoundLemureHex ImpGremlinDust Devil
2

Floor 2

Beside its ordinary rooms: 2 vaults and a special room with a magic item in it.

Stocked with

Gold in a room
50% chance, 10 to 50
Gold in a vault
100 to 200
Magic items
5
Weapons
2
Armor or shields
2
Maps
2
Trap chance
10% a chest
Ammunition
2 bundles of arrows, a bundle of quarrels; stone dart tips

Vault locks

Number lock
3 digits, 1 to 4: 64 combinations
Lock plate
8 by 7, 2 keys, a hint 100 gold
Statue raises for
150 gold
Bath of Fates
the plain basin and the kinder basin

40 kinds can be met here

Bone PickerEvil ManeTunnel SnakeLizardMud ToadSoot SpriteImpGiant RatSpiderHuskSkeletonOrcStrixWild DogJackalGoblin SlingerGrave MothWolfCrypt SpiderZombieSpider, venomousBoarTar SlickDark SlimeSinkmouthAsh RevenantWightBarrow HoundLemureHex ImpGremlinDust DevilChill ShadeVampire BatCursed OneRot HoundNight MothSnakeMetalloidFlint Golem
3

Floor 3 Store stall

Beside its ordinary rooms: 2 vaults and a store stall.

Stocked with

Gold in a room
50% chance, 15 to 75
Gold in a vault
150 to 300
Magic items
6
Weapons
2
Armor or shields
2
Maps
2
Trap chance
15% a chest
Ammunition
2 bundles of quarrels, a bundle of arrows; iron dart tips

Vault locks

Number lock
3 digits, 1 to 5: 125 combinations
Lock plate
8 by 7, 2 keys, a hint 150 gold
Statue raises for
200 gold
Bath of Fates
the plain basin and the kinder basin

40 kinds can be met here

SpiderHuskSkeletonOrcStrixWild DogJackalGoblin SlingerGrave MothWolfCrypt SpiderZombieSpider, venomousBoarTar SlickDark SlimeSinkmouthAsh RevenantWightBarrow HoundLemureHex ImpGremlinDust DevilChill ShadeVampire BatCursed OneRot HoundNight MothSnakeMetalloidFlint GolemBog TrollHobgoblinPixieGrave PiperWailerGhostFen LightSmogg
4

Floor 4

Beside its ordinary rooms: 2 vaults.

Stocked with

Gold in a room
50% chance, 20 to 100
Gold in a vault
200 to 400
Magic items
6
Weapons
2
Armor or shields
2
Maps
2
Wands
1
Trap chance
20% a chest
Ammunition
2 bundles of quarrels, a bundle of arrows; iron dart tips

Vault locks

Number lock
4 digits, 1 to 4: 256 combinations
Lock plate
8 by 7, 2 keys, a hint 200 gold
Statue raises for
250 gold
Bath of Fates
the plain basin and the kinder basin

40 kinds can be met here

Grave MothWolfCrypt SpiderZombieSpider, venomousBoarTar SlickDark SlimeSinkmouthAsh RevenantWightBarrow HoundLemureHex ImpGremlinDust DevilChill ShadeVampire BatCursed OneRot HoundNight MothSnakeMetalloidFlint GolemBog TrollHobgoblinPixieGrave PiperWailerGhostFen LightSmoggMetazoidIron BeetleLand CrabGrasping VineGnollHowlerLasherWhiplash
5

Floor 5

Beside its ordinary rooms: 2 vaults.

Stocked with

Gold in a room
60% chance, 25 to 125
Gold in a vault
250 to 500
Magic items
6
Weapons
3
Armor or shields
3
Maps
2
Wands
1
Trap chance
20% a chest
Ammunition
2 bundles of quarrels, a bundle of arrows; iron dart tips

Vault locks

Number lock
4 digits, 1 to 5: 625 combinations
Lock plate
12 by 10, 3 keys, a hint 250 gold
Statue raises for
300 gold
Bath of Fates
the plain basin and the kinder basin

40 kinds can be met here

SinkmouthAsh RevenantWightBarrow HoundLemureHex ImpGremlinDust DevilChill ShadeVampire BatCursed OneRot HoundNight MothSnakeMetalloidFlint GolemBog TrollHobgoblinPixieGrave PiperWailerGhostFen LightSmoggMetazoidIron BeetleLand CrabGrasping VineGnollHowlerLasherWhiplashTrollShamblerBasiliskCairn GolemMinotaurMarrow HoundFrost WraithSerpent
6

Floor 6 Store stall

Beside its ordinary rooms: 2 vaults and a store stall.

Stocked with

Gold in a room
60% chance, 30 to 150
Gold in a vault
300 to 600
Magic items
7
Weapons
3
Armor or shields
3
Maps
2
Wands
1
Trap chance
20% a chest
Ammunition
2 bundles of quarrels, a bundle of arrows; steel dart tips

Vault locks

Number lock
4 digits, 1 to 6: 1,296 combinations
Lock plate
12 by 10, 3 keys, a hint 300 gold
Statue raises for
350 gold
Bath of Fates
the plain basin and the kinder basin

40 kinds can be met here

Chill ShadeVampire BatCursed OneRot HoundNight MothSnakeMetalloidFlint GolemBog TrollHobgoblinPixieGrave PiperWailerGhostFen LightSmoggMetazoidIron BeetleLand CrabGrasping VineGnollHowlerLasherWhiplashTrollShamblerBasiliskCairn GolemMinotaurMarrow HoundFrost WraithSerpentOgreWar OgreGhoulPlague BearerHarpyGiant WaspDevourerGlass Spider
7

Floor 7

Beside its ordinary rooms: 2 vaults.

Stocked with

Gold in a room
60% chance, 35 to 175
Gold in a vault
350 to 700
Magic items
7
Weapons
3
Armor or shields
3
Maps
2
Wands
1
Trap chance
20% a chest
Ammunition
a bundle of arrows, a bundle of quarrels, a bundle of stone arrows; magic dart tips

Vault locks

Number lock
5 digits, 1 to 5: 3,125 combinations
Lock plate
12 by 10, 4 keys, a hint 350 gold
Statue raises for
400 gold
Bath of Fates
the plain basin and the kinder basin

40 kinds can be met here

Bog TrollHobgoblinPixieGrave PiperWailerGhostFen LightSmoggMetazoidIron BeetleLand CrabGrasping VineGnollHowlerLasherWhiplashTrollShamblerBasiliskCairn GolemMinotaurMarrow HoundFrost WraithSerpentOgreWar OgreGhoulPlague BearerHarpyGiant WaspDevourerGlass SpiderBuzz BombSpark SwarmHill GiantStone GiantNight StalkerAmber ScorpionScorpionVampire
8

Floor 8

Beside its ordinary rooms: 2 vaults.

Stocked with

Gold in a room
70% chance, 40 to 200
Gold in a vault
400 to 800
Magic items
8
Weapons
3
Armor or shields
3
Maps
2
Wands
1
Trap chance
20% a chest
Ammunition
a bundle of arrows, a bundle of quarrels, a bundle of stone arrows; steel dart tips

Vault locks

Number lock
5 digits, 1 to 6: 7,776 combinations
Lock plate
12 by 10, 4 keys, a hint 400 gold
Statue raises for
450 gold
Bath of Fates
the plain basin

40 kinds can be met here

MetazoidIron BeetleLand CrabGrasping VineGnollHowlerLasherWhiplashTrollShamblerBasiliskCairn GolemMinotaurMarrow HoundFrost WraithSerpentOgreWar OgreGhoulPlague BearerHarpyGiant WaspDevourerGlass SpiderBuzz BombSpark SwarmHill GiantStone GiantNight StalkerAmber ScorpionScorpionVampireFrost GiantDeep CurrentBaleful EyeBlack WidowDemonTarantulaWyvernCinder Wyrm
9

Floor 9 Store stall

Beside its ordinary rooms: 2 vaults and a store stall.

Stocked with

Gold in a room
70% chance, 45 to 225
Gold in a vault
450 to 900
Magic items
8
Weapons
3
Armor or shields
3
Maps
1
Wands
1
Trap chance
25% a chest
Ammunition
a bundle of arrows, a bundle of quarrels, a bundle of stone arrows; magic dart tips

Vault locks

Number lock
5 digits, 1 to 7: 16,807 combinations
Lock plate
12 by 10, 5 keys, a hint 450 gold
Statue raises for
500 gold
Bath of Fates
the plain basin

40 kinds can be met here

TrollShamblerBasiliskCairn GolemMinotaurMarrow HoundFrost WraithSerpentOgreWar OgreGhoulPlague BearerHarpyGiant WaspDevourerGlass SpiderBuzz BombSpark SwarmHill GiantStone GiantNight StalkerAmber ScorpionScorpionVampireFrost GiantDeep CurrentBaleful EyeBlack WidowDemonTarantulaWyvernCinder WyrmStorm ElementalDemon KingLichDragonAbyss FiendPit FiendLeviathanElemental
10

Floor 10

Beside its ordinary rooms: 3 vaults.

Stocked with

Gold in a room
80% chance, 50 to 250
Gold in a vault
500 to 1000
Magic items
8
Weapons
3
Armor or shields
3
Maps
1
Wands
1
Trap chance
30% a chest
Ammunition
a bundle of arrows, a bundle of quarrels, a bundle of stone arrows; steel dart tips

Vault locks

Number lock
5 digits, 1 to 8: 32,768 combinations
Lock plate
12 by 10, 5 keys, a hint 500 gold
Statue raises for
550 gold
Bath of Fates
the plain basin

40 kinds can be met here

OgreWar OgreGhoulPlague BearerHarpyGiant WaspDevourerGlass SpiderBuzz BombSpark SwarmHill GiantStone GiantNight StalkerAmber ScorpionScorpionVampireFrost GiantDeep CurrentBaleful EyeBlack WidowDemonTarantulaWyvernCinder WyrmStorm ElementalDemon KingLichDragonAbyss FiendPit FiendLeviathanElementalWill O' WispBone TitanMaw of the DeepArch-DevilDark MonarchLand SharkDragon LordWyrm Mother

Where the prizes lie

The quest, by depth

The one you must rescue waits in a vault on the deepest floor. A party of two or more goes down after the king. An adventurer going down alone goes after the hero, who went down first. Free him and he joins you carrying nothing, so keep something for him to carry. The spellbook lies about halfway down, and every page has been torn out and scattered through the dungeon. Each page you recover puts its spells back in the book, where a reader can cast them by spending mana. The stronger the magic, the deeper its page tends to lie.

Floors in the dungeonThe book lies onThe rescue waits on
111
212
323
424
535
636
747
848
959
10510

Three settings

Difficulty

The setting is chosen once, when the run begins. A harder run fills more of each floor's rooms from the deep end of its window of monsters, gives worse odds against chest traps, bites harder at a wrong vault digit and deals bigger bands, and every monster's blows land more often, except an ethereal one's, which land less.

NewcomerMediumHardest
Rooms holding the hardest kinds, of 17136
Base chance to dodge a chest trap48%32%16%
Chance a drink sours a Bath of Fates6%5%10%
Wounds for each wrong digit123
Most extra monsters in a band123