WIKI

The King's Descent Wiki

Ten floors down. 112 kinds of monster. A king who never came back.

Everything in King's Descent, the turn-based party dungeon crawler: every monster, every magic item, every spell and every floor, with every number read straight out of the game.

The keep on the mountain, the title screen of King's Descent

The whole bestiary

All 112, weakest to deadliest.

In the order the game's own bestiary ranks them. Point at one to see it attack; the bar beneath runs from green at the top of the stairs to red at the bottom of the dungeon.

GrubMoss CrawlerRatKoboldCinder MiteCave BatGoblinOozeBone PickerEvil ManeTunnel SnakeLizardMud ToadSoot SpriteImpGiant RatSpiderHuskSkeletonOrcStrixWild DogJackalGoblin SlingerGrave MothWolfCrypt SpiderZombieSpider, venomousBoarTar SlickDark SlimeSinkmouthAsh RevenantWightBarrow HoundLemureHex ImpGremlinDust DevilChill ShadeVampire BatCursed OneRot HoundNight MothSnakeMetalloidFlint GolemBog TrollHobgoblinPixieGrave PiperWailerGhostFen LightSmoggMetazoidIron BeetleLand CrabGrasping VineGnollHowlerLasherWhiplashTrollShamblerBasiliskCairn GolemMinotaurMarrow HoundFrost WraithSerpentOgreWar OgreGhoulPlague BearerHarpyGiant WaspDevourerGlass SpiderBuzz BombSpark SwarmHill GiantStone GiantNight StalkerAmber ScorpionScorpionVampireFrost GiantDeep CurrentBaleful EyeBlack WidowDemonTarantulaWyvernCinder WyrmStorm ElementalDemon KingLichDragonAbyss FiendPit FiendLeviathanElementalWill O' WispBone TitanMaw of the DeepArch-DevilDark MonarchLand SharkDragon LordWyrm Mother

Why it runs deep

Simple to play. Hard to master.

Nothing you find is labeled.

A potion is a potion until somebody drinks it. A wizard can sense what kind of work an untried find was made for, and a Living Statue will name it for gold, but it never says its price: offer too little and it keeps your gold, offer far too little and the item is destroyed.

See how it works

The dungeon wakes up.

While a prize is still below, a junction in the halls draws wandering monsters 3% of the time. The moment you hold everything you came for, it is 60%, and the climb out is the fight.

See how it works

Hunger is a monster too.

The party eats a meal every 2 hours of travel. Fed, wounds heal and mana refills as you walk. Out of rations, both stop, and every missed meal wounds every member it could not feed.

See how it works

Every band has a price.

Every kind of monster down there will take a bribe at least 10% of the time, and a failed offer hands them a free round. A paid band leaves with nothing taken and pays no experience either.

See how it works

From the bestiary, chosen at random

Metazoid

Floors 4 to 8

A jointed thing of plate and cable that repairs itself while you watch. It is also, oddly, willing to be bought off.

Read its page · See all 112

A party with torches going down a spiral stair

New here?

Your first descent.

A gremlin stole the royal spellbook and left it lying in this dungeon. Someone dear to the kingdom went down after it, and you follow.

You lead a party down into a dungeon many floors deep. Two things must be found and brought back, the one who went down before you and the stolen spellbook. Find both, then climb back to the surface alive.

Read the guide · Play the demo in your browser