How to play · Chapter 9
Arms and Armor
What members carry, and what each class may wear.



Each member carries two weapons, and either slot may hold a blade or a bow. Swinging with a bow in hand does only bare fist damage, so carry one of each and the right one comes out when it is needed.

Most ranged weapons spend ammunition, each its own kind, and the store sells it only to a member carrying the weapon that uses it. A few weapons are thrown instead, one throw per battle.
Armor and shields make blows miss, but each class may wear only what it is trained for, and what a class cannot use, it cannot buy. Some traps and some monsters wear them down, and a piece worn to nothing stays on, protects nothing, and works again once it is repaired. A weapon worn down to nothing is gone for good.
Nobody starts with equipment. Outfit the party at the surface before the first step down.

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