How to play · Chapter 12
Death and What Remains
What death costs, and what the next run keeps.

A member who dies is not left behind. The dead travel with the party, eat nothing, heal nothing, hold no mana, and do nothing, but the living can still take what they carry.
Rare magic and a Living Statue, for a stated price, can raise the dead. Ordinary healing never can, nobody can be raised more than three times, and a raised caster comes back with an empty well of mana. The one you went down to save cannot be raised at all, that soul was held in a cell too long to come back.
If the last member falls, the run ends there.
However a run ends, everything still carried is identified at the end, and nothing carries over to the next run. Every descent starts fresh.
More on this: The Living Statue · Endings


