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How to play · Chapter 13

Controls

Every key, and the mouse and touch.

Keyboard first, and never keyboard only

Every screen can be played from the keyboard alone. The mouse and a finger work everywhere too, and neither is ever required. You never need to learn the keys up front: hold the space bar on any screen and every control on it shows its key, and the ACTIONS menu lists what a screen's keys do. F1 opens the manual from anywhere.

Moving and choosing

KeyDoes
← ↑ → ↓Move, walk a list, change a value, and step the aiming cross between monsters. In a corridor the arrows turn and step relative to the way the party faces; in a room or on a staircase they are compass directions.
EnterConfirm and advance. In a battle it ends the turn.
EscBack out of a screen. In the dungeon, with nothing to back out of, it opens the ACTIONS menu.
TabHand the turn, the lock or the report to the next member of the party.
, .Page back and forward. On a staircase, climb up or go down.
1 2 3 4The four reports: MEMBER STATUS, QUEST STATUS, the BESTIARY and the COMPENDIUM.
Other digitsPick a row of a list, or type the digits of a vault combination.

In the dungeon

KeyDoes
LListen at the door ahead.
SSneak into the room ahead.
CSearch the room for a hidden way out.
MThe map.
OChange the party's marching order.
GEnter the general store, in the courtyard or in a store room below.
RTrain, at the courtyard's training ground.
A BStep up to the LIVING STATUE, or to the BATH OF FATES.
U TUse an item, or trade it to another member.
KSave the run and return to the main menu.

In a battle

KeyDoes
FAim a ranged weapon and fire it.
WChange weapon.
BAsk the monsters to name a price.
UUse an item: a potion, a scroll, a wand, a spoken WORD.
EnterEnd this member's turn.

On a member's status sheet

KeyDoes
IDetails for the item in focus, with its picture and its facts. Resting the pointer on a row does the same.
EEverything currently acting on this member.
POpen the ammo pack, where a kind of shot is loaded, traded or shared out.
DDrop the item in hand.

On a lock plate

A vault's lock plate is a sliding puzzle with three controls of its own: B starts the board over, Z takes back the last slide, and H buys one key.

Mouse and touch

The button in the top left corner of the dungeon or the battle opens ACTIONS. A click on a member in the party panel opens that member's status sheet, and a click on a monster's row in a battle opens its report. The dungeon picture itself is a three by three board: the top middle steps forward, the sides turn, the bottom middle turns around, and in a room a press on an item, a member or a staircase acts on that thing. On a touch screen a long press on any item shows its details.

Saving

The game saves as you play. Closing it from the window, the keyboard or the QUIT row on the main menu writes the run, and CONTINUE GAME picks up at the step you were standing on. The one moment nothing can be saved is the middle of a battle.