How to play · Chapter 5
Time and Supply
Travel moves the clock, and food keeps you healing.

Every step through the halls moves the clock, and so does searching, listening, and taking the stairs. Stepping into a room, turning in place, and everything inside a battle take no time.
The party eats as it travels. While you have rations, wounds slowly heal on their own and every caster's mana refills as the party walks. With no rations both stop, and every missed meal wounds every member it could not feed. Hunger can kill you.
Wandering monsters appear in the halls, mostly at junctions, and far more often once nothing is left to find and the climb out begins. Searching can draw them too, and while a prize is still below a search draws them twice as often as a step does.
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