How to play · Chapter 1
The Descent
What this game is, and how a run ends.

You lead a party down into a dungeon many floors deep. Two things must be found and brought back, the one who went down before you and the stolen spellbook. Find both, then climb back to the surface alive.
Wandering monsters are rare on the way down. The moment the last prize is in your hands they begin to hunt you, and the climb out is the fight.
The run ends when the one you went down to save comes up, and it is a victory only if both prizes come up and the saved one is alive. Come up with that one alive and the book still below and you may choose to go back for it or leave it there. After the ending is shown, a party that is still alive may keep on exploring the dungeon. A party that dies below ends the run where it falls.
More on this: Endings · The quest, by depth


