How to play · Chapter 3
The Quest
The king, the hero, and the torn spellbook.


The one you must rescue waits in a vault on the deepest floor. A party of two or more goes down after the king. An adventurer going down alone goes after the hero, who went down first. Free him and he joins you carrying nothing, so keep something for him to carry.

The spellbook lies about halfway down, and every page has been torn out and scattered through the dungeon. Each page you recover puts its spells back in the book, where a reader can cast them by spending mana. The stronger the magic, the deeper its page tends to lie.
Neither prize goes anywhere. Take as long as you need, they will be where you left them.

More on this: The king's spellbook · The king


