How to play · Chapter 7
Battle
Turns, attacks, and where a fight happens.

A fight stays where it started, in the room or hallway, using its own doors. You choose who acts next. Each turn a member gets two actions and one attack, magic can give more. Moving and using items spend actions too. The END TURN button at the foot of the screen ends a turn, and so does Enter.

In a room the whole party starts inside, the back pair in the doorway. After a sneak the others start outside the door and must walk in. A member still outside the fight cannot hit or be hit.
To swing a blade you must stand next to your target. A bow shoots across the room and spends ammunition. Some monsters can strike without standing next to anybody.
A member standing next to something lying on the floor can reach for it. Taking it costs the rest of that turn and the whole of the next one.
The killing blow pays experience to the one who struck it. Monsters carry no gold.
More on this: The bestiary · Special attacks


